The video gaming industry, which is expected to have a global market of $138 Billion in 2018, has remained untapped in Africa, a continent with perhaps the largest pool of content for folktales, art, history, and culture. However, despite the long silence, recent upsprings of premium quality African games indicate that the giant has finally awoken. And as a tribute to this awakening, Gebeya, in collaboration with Qene Technologies and sponsored by Good World Games, would like to invite all interested artists, IT professionals, gamers, story writers, music producers, and all enthusiasts to EthioHacks V, the first hackathon event of this series dedicated to the gaming industry.
The two-day Hackathon will provide the attendees with a chance to network with professionals and industry leaders from different fields in the gaming sector to collaborate and create beautiful games. Attendees will be paired in groups, with each group consisting of concept developers, artists, modelers, animators, musicians, story writers and game designers. These groups will compete for the most fun, attractive and ingenious game.
Whether you are an expert or an enthusiast of technology, we welcome you to join us to conceptualize and create beautiful games.
- Individuals (Over 15 years of age)
- Organizations (up to 10 Employees)
- countries: Ethiopia
- Team size: Minimum 2 and Maximum 4
Please take the following points into consideration while you submit your work
- Clickable Prototype if there is any
- Presentation Slide
- Should include
- Members of the group
- Brief Description of the Project
- problem statement
- Technology Used
- Limitation (if there is any)
- Should include
- New Vs Existing App
- Apps need not be new but if existing it should include a new feature
- Multiple App
- contestants can submit more than one app
- What the operating system can the app run on
How technically was impressive the hack? Was the technical problem the team tackled difficult? Did it use a particularly clever technique or did it use many different components? Did the technology involved make you go "Wow"?
Does the hack work? Did the team achieve everything they wanted? if not completed how close they went to completion?
User Interface and Design
Did the team put thought into the user experience? How well designed is the interface? For a website, For a hardware project, it might be more about how good the human-computer interaction is
Did the team stretch themselves? Did they try to learn something new? What kind of projects have they worked on before?
Potential Positive Impact
How well the app represents our vision of pushing world's happiness quotient higher